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Math Limbo

A timed addition game where you solve the equations by adding two single digit numbers and choosing the answer or by choosing an equivalent addition. It can be used to speed up your mental arithmetic skills. Different levels.

5-8 year olds
Pupils

Fishy Times Tables

A clever interactive which demonstrates times tables up to 10 x 10. It is useful for showing the commutative law of multiplication which means you can multiply numbers in any order and the answer is the same.

6-10 year olds
Teachers, Pupils

Digital Dialects

Digital Dialects features free to use games for learning more than 80 languages. Within are games for learning phrases, numbers, vocabulary, spelling, verb conjugation and alphabets.

0 year olds
Teachers, Pupils

Ways to Make

Essentially a number bonds to 10 site the children need to find how many different ways they can put teddies in two houses. The site works well on an interactive whiteboard.

4-6 year olds
Teachers, Pupils

Countdown

A great mental maths challenge where you need to use the numbers available and the four operations (addition, subtraction, multiplication and division) to hit the target. The game does not check your solution. Works well on IWB.

7-14 year olds
Teachers, Pupils

Moving Digit Cards

An interactive whiteboard teaching aid for place value. It demonstrates the effect of multiplying and dividing whole or decimal numbers by 0.1, 10 or 100. The columns headed by letters are incorrectly labelled.

7-14 year olds
Teachers

Bottle Take Away

This site is based on the 10 green bottles rhyme, however you can display up to 21 bottles. It is excellent for children who are working on counting backwards and in particular 'one less' than a particular number.

4-5 year olds
Pupils

The Difference Bar

Use a linear partitioning tool to help find the difference between pairs of two-digit numbers such as 25 and 34. The examples in the resource always have a difference less than ten. Useful as a teaching resource on an interactive whiteboard.

7-9 year olds
Pupils

Num Tanga Junior

Match the pairs which could be numerals, numbers as words, ten frames, base ten or fingers on hands. There are different levels the highest of which goes up to 20.

4-6 year olds
Pupils

Claw

A game of estimation. You need to estimate where on a decimal number line to position the claw grabber to match a percentage figure. It is a good way of testing whether you understand the relationship between decimals and percentages.

10-11 year olds
Pupils
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