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Seeing with Sound

Explore questions about sound properties and how sound travels as a wave through diagrams and simulations. For example, identify the effects of compression waves on the vibration speed of particles.

11-14 year olds
Teachers, Pupils

Apple Picking

A missing numbers game which focuses on numbers from 0 to 20. Children are presented with a series of numbers and have to select the apple to find the missing number.

3-5 year olds
Pupils

Find Beginning Letters with Words and Pictures

Di is an artist who paints phrases. Help her paint three pictures by matching words that begin with the same two consonants. Select two words that begin with the same letter pattern, such as 'sheep' and 'shoe'.

5-7 year olds
Pupils

Countdown Game

This is a version of the TV Countdown game maths puzzle. Unfortunately not all of the menu options are working properly but we include it by popular request.

7-11 year olds
Pupils

How to Support a Pupil with Dyslexia

A concise page which explains what Dyslexia is and strategies teachers can use to help to identify and support pupils with Dyslexia.

6-11 year olds
Teachers

Learning Curve - Civil War

A unit designed for year 8 children about the Civil Wars in the seventeenth century. It features a range of historical sources from the National Archives which teachers can use to promote an enquiry based, stimulating approach to learning.

11-14 year olds
Teachers, Pupils

Christmas Patterns

A Christmas edition of our Shape Patterns game. This is a sequencing game where children from 3 to 8 years of age need to complete a sequence of Christmas icons by finding the missing shape. Excellent for logic and problem solving.

3-8 year olds
Pupils

Ratio Blaster

Ratio Blaster is an arcade style game which provides practice in finding equal ratios. Hits and misses are recorded so you can track your progress.

11-14 year olds
Pupils

Ancient Greece - The Argo Odyssey

Argo the dog is missing! He was last spotted at the Olympics. Can you find Argo? There are lots of mini-games and puzzles about life in Ancient Greece.

7-11 year olds
Pupils

The Vile Vendor Probability Game

The Vending Machine gives vile drinks such as Cabbage, Smelly Sock or Fresh Fish. You need to work out the likelihood of getting each flavour and choose a matching probability word: impossible, unlikely, equal, likely or certain.

8-11 year olds
Pupils
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