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Counting Caterpillar

Order numbers along a branch. You can select the minimum and maximum numbers. Lends itself well to an interactive whiteboard.

5-11 year olds
Pupils

Paint the Squares

There are various sized interactive grids up to 120, all of which are configurable. They include a regular 100 square, a negative numbers grid, decimal numbers and puzzles. Ideal for starter or plenary activity.

5-11 year olds
Teachers, Pupils

Violet's Vowel Suffix

A spelling game with two parts: a demonstration mode and a game mode. It teaches important suffixes such as ing, ed, ey and er. It is great for teaching when to double consonants when adding suffixes.

6-8 year olds
Pupils

Alien Addition

A quick fire space invader type addition game. It is quite a challenge but will help you learn your number bonds to 20. Great for improving your mental maths skills.

5-11 year olds
Pupils

Countdown

A great mental maths challenge where you need to use the numbers available and the four operations (addition, subtraction, multiplication and division) to hit the target. The game does not check your solution. Works well on IWB.

7-14 year olds
Teachers, Pupils

Ratio Blaster

Ratio Blaster is an arcade style game which provides practice in finding equal ratios. Hits and misses are recorded so you can track your progress.

11-14 year olds
Pupils

Elmo's World Games

Have fun exploring Elmo's World where there are lots of activities for you to try. Some games are useful for learning early shapes.

3-5 year olds
Pupils

Ancient Greece - The Argo Odyssey

Argo the dog is missing! He was last spotted at the Olympics. Can you find Argo? There are lots of mini-games and puzzles about life in Ancient Greece.

7-11 year olds
Pupils

Santa Claus Christmas Games

Discover Santa's world. There is an online Advent calendar with activities, colouring pages, Christmas screensavers to download and crafts. It's great!

3-7 year olds
Pupils

The Vile Vendor Probability Game

The Vending Machine gives vile drinks such as Cabbage, Smelly Sock or Fresh Fish. You need to work out the likelihood of getting each flavour and choose a matching probability word: impossible, unlikely, equal, likely or certain.

8-11 year olds
Pupils
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