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The Difference Bar

Use a linear partitioning tool to help find the difference between pairs of two-digit numbers such as 25 and 34. The examples in the resource always have a difference less than ten. Useful as a teaching resource on an interactive whiteboard.

7-9 year olds
Pupils

Num Tanga Junior

Match the pairs which could be numerals, numbers as words, ten frames, base ten or fingers on hands. There are different levels the highest of which goes up to 20.

4-6 year olds
Pupils

Okta's Rescue

Use your counting skills to save Okta and his friends. You need to count them to move them to a safe ocean. When you have finished counting use the number line to see how many you have saved altogether.

5-6 year olds
Pupils

Dienes and Coins

Useful place value teaching resources for use on an interactive whiteboard. They cover hundreds, tens and ones and UK money. With some you will need to drag the Dienes blocks to represent the number you want. Please note the decimals section is faulty.

5-9 year olds
Teachers, Pupils

Home Time Ladybirds

Count the spots on the ladybirds and drag them to the correct houses. The maximum number of spots is 9 and children will need to subitise to work out the total on each ladybird.

3-5 year olds
Pupils

100 Hunt

A simple game where you need to add 10 to other numbers on a hundred square. It is best displayed on full screen and would work well on an interactive whiteboard.

5-7 year olds
Pupils

5 Fat Sausages

This is a one less action rhyme which can be played to accompany the song. Alternatively the game can be played with 10 sausages. It could be used to predict subtraction to 10 when children are learning number bonds to 10.

3-6 year olds
Pupils, Parents

Claw

A game of estimation. You need to estimate where on a decimal number line to position the claw grabber to match a percentage figure. It is a good way of testing whether you understand the relationship between decimals and percentages.

10-11 year olds
Pupils

Moving Digit Cards

An interactive whiteboard teaching aid for place value. It demonstrates the effect of multiplying and dividing whole or decimal numbers by 0.1, 10 or 100. The columns headed by letters are incorrectly labelled.

7-14 year olds
Teachers

Countdown

A great mental maths challenge where you need to use the numbers available and the four operations (addition, subtraction, multiplication and division) to hit the target. The game does not check your solution. Works well on IWB.

7-14 year olds
Teachers, Pupils
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