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Hungry Pirates

The pirates are getting hungry. Can you guide Peg to the treasure chest with the goodies? This game will help you know left and right directions.

Teachers, Pupils, Parents
3-5 year olds
Co-ordinates - Reasoning about Position and Shape

An interactive site where you find the missing coordinates on a given shape, reflected in a mirror line, or the midpoints of straight lines. You can choose to find coordinates in the first quadrant, or all four quadrants.

Teachers
7-11 year olds
Multiples and Factors

A multiple choice game with two game modes. In the first you need to identify the Lowest Common Multiple and in the second the Highest Common Factor. Questions increase in difficulty depending on accuracy

Pupils
9-11 year olds
Follow the Direction NSEW

Follow the directions to find the destination on the grid. This game can help you learn compass directions.

Teachers, Pupils
7-11 year olds
Mapzone

Mapzone can help your map reading skills. There are games to play and map resources for teachers.

Teachers, Pupils, Parents
11-14 year olds
Claw

A game of estimation. You need to estimate where on a decimal number line to position the claw grabber to match a percentage figure. It is a good way of testing whether you understand the relationship between decimals and percentages.

Pupils
10-11 year olds
Higher and Lower

How good are you at ordering numbers? Lots of examples to try from simple ordering numbers to 10 to fractions, decimals or negative and positive numbers. Please be aware the input numbers section is faulty.

Teachers, Pupils
3-11 year olds
Caterpillar Ordering

A flexible game for ordering numbers and for number sequences. Fantastic on an interactive whiteboard. Levels range from ordering and sequencing numbers to 5 up to decimals.

Teachers, Pupils
4-11 year olds
Shape Patterns

Shape Patterns is a sequencing game where children from 3 to 8 years of age need to complete the pattern of different coloured 2D shapes. Three levels of difficulty.

Pupils
3-8 year olds
Horrible Histories - Raid and Trade

Take charge of settlements in order to protect and guide Viking villagers to victory in battle and learn about Viking life along the way.

Pupils
9-11 year olds
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